koleso-up.ru

Телочья хуйня





Learn how to draw shapes, such as ellipses, rectangles, polygons, and paths.

Телочья хуйня

Path class телочья хуйня, Windows. Shapes namespaceWindows. Shape classes and Geometry classes. The main difference between these classes is that a Shape has a brush associated with телочья хуйня and can be rendered to the screen, and a Geometry simply defines a region of space and is not rendered unless it helps contribute information to another UI property.

This topic covers mainly the Shape classes.

Телочья хуйня

For a Shape to render to the app canvas, you must associate a Brush with it. Set the Fill property of the Телочья хуйня to the Brush you want. For more info about brushes, see Using brushes. A Stroke also requires a Brush that defines its appearance, and should have a non-zero value for Телочья хуйня.

Телочья хуйня

An Ellipse is a shape with a curved perimeter. When an Ellipse is positioned in a UI layout, телочья хуйня size is assumed to be the same as a rectangle with that Width and Height ; the area outside the perimeter does not have rendering but still is part of its layout slot size. A set of 6 Ellipse elements are part of the control template for the ProgressRing control, and 2 concentric Ellipse elements are part of a RadioButton. A Rectangle is a four-sided shape with its opposite sides being equal.

To create a basic Телочья хуйняspecify a Widtha Heightand a Fill. You can round the corners of a Rectangle. To create rounded corners, specify a value for the RadiusX телочья хуйня RadiusY properties. These properties specify the x-axis and y-axis of an ellipse that defines the curve of the corners. The maximum allowed value of RadiusX is the Width divided by two and the maximum allowed value of RadiusY is the Height divided by two.

The next телочья хуйня creates a Rectangle with a Width of and a Height of We set the StrokeThickness to телочья хуйня. We set the RadiusX property to 50 and the RadiusY property to телочья хуйня, which gives the Rectangle rounded corners.

Телочья хуйня

телочья хуйня If your intention телочья хуйня to create a rectangle shape around other content, it might be better to use Border because it can have child content and will automatically size around that content, rather than using the fixed dimensions for height and width like Rectangle does. A Border also has the option of having rounded corners if you set the CornerRadius property. On the other hand, a Rectangle is probably a better choice for control composition. A Polygon is a shape with a boundary defined by an arbitrary number of points.

The boundary is телочья хуйня by connecting a line from one point to the next, with the last point connected to the first point. The Points property defines the collection of points that make up the boundary. In XAML, you define телочья хуйня points телочья хуйня a comma-separated list. In code-behind you use a PointCollection to define the points and you add each individual point as a Point value to the collection. The rendering logic for a Polygon assumes that you are defining a closed shape and will connect the end point to the start point implicitly.

The next example creates a Polygon телочья хуйня 4 points set to 10,60,andFor example, телочья хуйня Point is part of the event data for touch events, so you can know exactly where in a coordinate space the touch action occurred. A Line is simply a line drawn between two points in coordinate space. A Line ignores any value телочья хуйня for Fillтелочья хуйня it has no interior space. This enables minimal markup for horizontal or vertical lines.

You could then use a TranslateTransform to move the телочья хуйня Lineif you wanted it to start at a point other than 0,0. A Polyline is similar to a Polygon in that the boundary of the shape is defined by a set of points, except телочья хуйня last point in a Polyline is not connected to the first point. If you specify a Fill of a Polylinethe Fill paints the interior space of the shape, even if the start point and end point of the Points set for the Polyline do not intersect.

If you do not specify a Fillthen the Polyline is similar to what would have rendered if you had specified several individual Line elements where the start points and end points of consecutive lines intersected.

As with a Polygonthe Points property defines the collection of points that make up the boundary. In code-behind, you use a PointCollection to телочья хуйня the points and you add each individual point as a Point structure to the collection.

Телочья хуйня

This example creates a Polyline with four points set to 10,60,andA Stroke is defined but not a Fill. Телочья хуйня that the first and last points are not connected by the Stroke outline as they are in a Polygon. A Path is the most versatile Shape because you can use it to define an arbitrary телочья хуйня. But with this versatility comes complexity. You define the geometry of a path with the Data property. There are two techniques for setting Data:. This example shows a Path that might have resulted from using Blend for Visual Studio to produce just a few vector телочья хуйня and then saving the result as XAML.

The телочья хуйня Path consists of a Bezier curve segment and a line segment. The example is mainly intended to give you some examples of what elements exist in the Path. Телочья хуйня serialization format and what the numbers represent. This Data begins with the move command, indicated by "M", which establishes an absolute start point for the path.

The first segment is a cubic Bezier curve that begins atand телочья хуйня at, which is drawn by using the two control points ,25 andThis segment телочья хуйня indicated by the "C" command in the Data attribute string.

The second segment begins with an absolute horizontal line command "H", which specifies a line drawn from the preceding subpath endpointto a new endpointThe next example shows a usage of the телочья хуйня technique we discussed: This example exercises some of the contributing geometry types that can be used as part of a PathGeometry: PathFigure and the various elements that can be a segment in PathFigure. Using PathGeometry may be more readable than populating a Path.

On the other hand, Path. Our new feedback system is built on GitHub Issues. Read about this change in our blog post. Fill and Stroke for shapes For a Shape to render to the app canvas, you must associate a Brush with it.

Телочья хуйня

Ellipse An Ellipse is телочья хуйня shape with a curved perimeter. Rectangle A Rectangle is a four-sided shape with its opposite sides being equal. Polygon A Polygon is a shape with a boundary defined by an arbitrary number of points. Point телочья хуйня, ; points.

Телочья хуйня

Point 60, ; points. Point; points.

Телочья хуйня

Point; polygon1. Line A Line is simply a line drawn between two points in coordinate space. Add line1 ; Polyline A Polyline is similar телочья хуйня a Polygon in that the boundary of the shape is defined by a set of points, except the last point in a Polyline is not connected to the first point.

Point; polyline1. Path A Телочья хуйня is the most versatile Shape because you can use it to define an arbitrary geometry. There are телочья хуйня techniques for setting Data: In this телочья хуйня, the Path. Data value is consuming a serialization format for graphics.

Instead, you use design tools that enable you to work in a design or drawing metaphor on a surface. You can set the Data property to a single Geometry object.

This can be done in code or in XAML. That single Телочья хуйня is typically a GeometryGroupwhich acts as a container that can composite multiple geometry definitions into a single object for purposes of the object model.

The most common reason for doing this is because you want to use one or more of the curves and complex shapes that can be defined as Segments values for a PathFigurefor example BezierSegment. FromArgb,; path1.

Add rectangleGeometry1 ; geometryGroup1. Point 50, 50 ; pathFigureCollection1. Add телочья хуйня ; pathGeometry1. Add pathSegment2 ; pathFigure1.

Телочья хуйня

Add pathGeometry1 ; path1. Телочья хуйня feedback Sign in to give documentation feedback Content feedback You may also leave feedback directly on GitHub. There are no open issues.



С этим видео также смотрят:

© 2018 koleso-up.ru